using UnityEngine;
using System.Collections;


public class ParticleScript : MonoBehaviour 
{
	public ParticleSystem Ammo_effect;
	
	public ParticleSystem Health_effect;
	
	public ParticleSystem Death_effect; 
	public ParticleSystem Speed_effect; 
	
	void Awake ()
	{		
	}	
	
		// Use this for initialization
	void Start () 
	{
		//Ammunitionindicator.enable = false;
	}
	
	// Update is called once per frame
	
	public void PlayAmmoEffect ()		
	{
		Ammo_effect.Play ();
	}
	
	public void PlayHealthEffect ()
	{
		Health_effect.Play ();
    }			
	
	public void PlayDeathEffect ()
	{	
		Death_effect.Play ();
	}
	
	public void PlaySpeedEffect ()
	{	
		Speed_effect.Play ();
	}
	
}	